Sword
Registered User
- Joined
 - Dec 2, 2012
 
- Messages
 - 79
 
For some reason the changelog wasn't as easy to find as you would expect since it's hidden from the news home when visiting indirectly.
Natural Selection 2 News
				
			Natural Selection 2 News
Feature
- Improved Favorites functionality in the server browser. Favorites are now displayed at the top of the list by default and will refresh much faster.
 - Snowballs.
 
Optimization
- New graphics option for particle quality - if you experience low frame rate during combat-heavy scenarios, keep this at LOW (the default).
 - Changed .polygons files for particle materials to only be loaded once.
 - Streamlined access of the material polygons for particle systems.
 
Change
- Disabled IP and JP knockback until a better method of applying those has been implemented.
 - Moved the spectator follow camera closer to the followed player.
 
Improvement
- Added time out to Stomp per Marine, to prevent animations going crazy and Onos being able to disable a Marine permanently when next to a shift.
 - Easier application of Fade vortex.
 
Editor
- Added prop_dynamic_animator entity used to affect animation state on dynamic props based off messages received from other entities.
 - Increased the size of the handles on the resize gizmo to make it more clear they are handles.
 - Added the ability to select between global space and local space for the move and rotate tools.
 - Vertex Welding should be much faster now. Only triangulating affected faces.
 - Added Button Emitter entity to the Editor. This can be setup to emit messages into the world to start a sound effect for example.
 - Huge re-factoring of mesh datastructures - should eliminate a lot of bugs related to crashes/freezes with deleting, welding, etc.
 - Props with no model will now show up as red boxes.
 - Fixed undo bug with extrusion. Added selection stats on top right of viewport. Added preliminary "check mesh" tool to help trouble shoot levels.
 - Fixed low speed when camera accel is on.
 - Added shift/alt modifiers for camera speed (works both in accel/normal modes); Fixed subtle undo-bug with weld/merge-face.
 
Fix
- Fixed bug causing the follow camera to not follow players anymore if an Infantry Portal or Egg was destroyed right before the spectating player was going to spawn.
 - Added Recycle icon for recycle kill messages.
 - Fixed bug where mods would sometimes appear with no name in the mod list.
 - Fixed "PhysX: Particle data read not allowed while simulation is running" bug when multi-core rendering was disabled.
 - Fixed bug preventing some structures from displaying the hurt effects (smoke, fire, etc)
 - Fixed bug where armor / weapon upgrade in Marine HUD is displayed red at the beginning of a round.
 - Units behind closed doors wont get revealed on the minimap anymore.
 - Fixed cysts not getting uncloaked by observatories.
 - Fixed umbra ability not affected by silence upgrade.
 - Shifts show now the correct echo radius for Alien Commander.
 - Fixed bone wall being visible to Marine Commander without LOS.
 - Fixed UI blood effect covering health / energy display at Alien HUD.
 - Fixed bug where Alien Commander did not properly unlock abilities for himself.
 - Fixed bug where clogs would not fall down anymore when they previously detached from another clog.
 - Whip Bombard will no longer damage their owner (Alien Commander)
 - Fixed bug where blink continued and was showing the trail effect when the Fade was already dead.
 - Fixed recycling ARC Robotics Factory giving back 0 res (uses now the amount of robotic factory + upgrade cost)
 - Fixed bug where structures were allowed to perform actions which would be allowed only under specific circumstances (like building ARCs at unupgraded robotics factories)
 - Fixed Client error caused by the Flamethrower shoot sound effect.
 - Fixed bug causing loss of resources while spamming build MAC commands at the Robotics Factory.
 - Fixed exploit allowing a cloaked Alien to run at full speed if they were holding down the jump button.
 - Special characters such as new line no longer allowed in player names.
 - Fixed Builder always starting up in verbose mode.
 - Crash when playing an invalid sound effect.
 - Changed fog to default to off.
 - Fixed bug where mods could not be installed if the operating system's temporary directory contained UNICODE characters.
 
Sdk
- Added the ability to specify which object "zones" are rendered in a particular stage of the pipeline with the zones_mask parameter.
 - Added Shared.ReportStatistics function.
 - Added compatibility mechanism for handling changes to the SDK.