The small dual-stick controllers that come with consoles are good for action platformers, and quick-time-events-type-games (rhythm games, certain "action puzzlers" etc.) where aiming accuracy is irrelevant, and all the skill comes from button presses on timing/reaction time.
This game shouldn't be one of those.
I love using:
- an arcade controller for arcade games, fighting games, certain platformers, 2d scroller shooters
- long twin stick "rc box" for a RC emulator I have
- racing wheel for racing games worth mentioning
- long joystick for flight sims
- logitech rumblepad 2 (wired) for some action platformers and platforming games (it works REALLY well for 3d/2d platforming games - pretty much what these types of controllers are created for, and arguably 2d scroll shooters although I prefer an arcade stick for the latter)
So I have no shortage of controllers, although everything has its place.
Fuck demoing games on xshit at "gayming conferences." I remember when that trend started about 7-8 years ago, just about when the quality of a lot of franchises plummeted.
If they're the L4D developers, they should remember where and how that got started.
Don't get me wrong, I don't hate on them, L4D was actually one of the most amazing experiences of its time (for me). But then L4D2 never "felt right" and I'm extremely skeptical now that this is being advertised, as if I'm supposed to jump on this like it's an erect cock just because "it's the same developer."
People's values change, we can clearly see that elsewhere.
It might be a good game, I'll check it out if it "looks good" on release and it's released through a nonshit channel.