Cynical,
Have you tried using pingtest.net and check the Jitter. Let us know what your results are.
Jitter is basically the deviation between your ping. Anything generally higher than 15 is very bad.
I ran it multiple times. The worst was 4 ms. The test is so short that it really wont prove anything. Most of the time the ping spikes aren't that often. That screen shot that I posted is actually the worst I've seen it. For example, when I played earlier I kept a ping running to the server. Over the 272 lines that were kept in the command prompt (pings are sent every second so 4.5 minutes), there was ONE spike of 276ms roughly 2 minutes before I got kicked.
Wrong. I guarantee right now, if I type that in chat and ask randomly anyone else lagging the answer will be yes. Everyone always respond as a yes just to get on laggy server bandwagon. That doesn't mean anything. What you provided does and it clearly shows you are having bad hops to the server.
Like I said I can add you to our whitelist so you wont get kicked, but the issue remains with you not the server.
What exactly am I wrong about? That I didn't ask that question because I most certainly did. Or is it that people didn't respond that way because once again that's also true. I didn't go asking about lag, I asked specifically about dropped connections. I'm sure people will always complain about lag in Battlefield. Shitty netcode and client side hit detection will always give an advantage to people with higher pings. Hell, that is exactly why I quit Battlefield 3 and waited so long to pick up Battlefield 4.
Oh
When you're dropping packets like your screen shots show that will cause a large spike in ping-which yours did.
I didn't drop any packets to google, only the sever and what I am assuming is the gateway to the datacenter. Pings are usually given the lowest priority so if the router/server has more important things to do it will just drop them. I'm not saying that is what happened here, but really I don't think 3 packets (wayyyy less than 1%) over the course of an hour is much of an issue.
I can't deny that ping spikes are happening, especially since I posted that image proving that they are, but I stand by my original comment that kicking off of a single spike is asinine. I could totally understand if there was ever multiple pings in a row that came back high, but every time I've watched the pings for a while or reviewed them afterword it is always only one spike, and there was never a spike at the exact time of being kicked. Unfortunately the internet is kind of a big deal and everything is using it. Routes change dynamically based on load. There will always be spikes of traffic and packets getting re-routed. You are basically saying people who aren't connected to some internet backbone, or who have to bounce off of lousy hops are going to be kicked at some point. This is why I fully believe the people who said they were also getting kicked, and I also see no reason why someone would say otherwise. If this was something with my connection specifically (which would be easy to see if there were high pings all the time from my router to the first hop while doing a trace route) then I couldn't really complain. I can't control my route through the internet and I'm not about to call every service provider along the way and ask why I get a ping spike every once in a while.
As I said before, I can literally play on any other BF4, CS:GO, Battlefront, H1Z1, or even Diablo 3 server with zero issues. I am not trying to say that there is something wrong with your server, its connection, or the data center you are in, I am just saying the way you are looking for lag is foolish. While I appreciate the offer to be put on the white list, if a bunch of other people have to deal with this then I will too. I don't need special privilege as it is really only a minor annoyance, but still an annoyance nonetheless. If you read this and take it into consideration and make a change, great. If not, no big deal.