Natural Selection 2

Matt-aka-FAST

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Will be getting a couple servers running on the CS box. CS:GO didn't make the cut so they will be replaced with NS2 servers

Free of charge.

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I somehow got in the beta, right before it went on sale on steam (long story), and I actually have 270 hours played already and play it almost every day ;-P .

So... if you have any questions, let me know. I'll answer them :-) .

A quick low-down of the game that you don't see on the videos: It takes quite a beefy PC to run the game, and the most popular servers right now are actually overclocked I5/I7's to 4.0-4.2ghz. The game is sadly not very well multithreaded right now, and that's the reason for OCd servers. The client also slows down a lot, especially late game when there's a lot of structures and shit going on. If you want to keep all the eye-candy on, prepare to use at least a GTX 480(~GTX 570)-level performance for 1920x1080. Ideally you should also have a beefy and well-overclocked CPU (subject to improve before release even more hopefully, but still recommended). Non-OCd servers also are supposed to not be horrible, according to devs but pretty much all the popular servers right now (mostly 6-7) run OCd, so I don't know how a normal CPU would run it.

The reason for the lack of multithreading and generally not so great optimization is that the actual game logic runs on LUA. Yes, LUA. LOL. For those who aren't technically-minded, LUA is kind of a scripting language and it kind of runs on a virtual machine kind of like Java... so it's difficult to multithread well for some reason from what I understand. BUT, they've increased performance a LOT in the last two months (the CPU part anyway) so I have faith that good things will still come. There's a huge patch coming out tomorrow too, and one more beta patch before the final 1.0 patch. Graphical heaviness isn't likely to decrease anytime soon though, but you can just turn settings off for that.

As far as the game itself - it's fun. The marines are very traditional FPS-type game, whereas the aliens take a lot of getting used to, even if you've played things like Left 4 Dead. The alien melee initially feels like a clusterfuck, and it still feels like a clusterfuck sometimes, even after playing 270 hours, even though I have a lot more control than I did when I first started playing.

Hitreg is pretty nice, sometimes even feels like client-side detection, but I'm not entirely sure. It's nice though, no complaints for sure there. With the patch tomorrow, they're hyping it up to be even better.

In general, if you want a quick look at the game I'm not gonna waste time typing, just watch the totalbiscuit videos:

Natural Selection 2 Coverage - Marines - YouTube
Natural Selection 2 Coverage - Aliens - YouTube
Natural Selection 2 Coverage - The Commander - YouTube

Some of the stuff is a little outdated because this was 3 months ago, but not by much. They're constantly tweaking and balancing the RTS part of the game, and things like gun damage output, health on things, armor on things, etc. etc.

P.S. If you want to see an actual match from the RTS perspective (trust me, the FPS perspective feels a LOT different :-) ), see the recordings of the Logitech beta tournament which just happened this weekend (as well as older beta tournaments):

NaturalSelection2

P.P.S. Some of the things that are in the game you just don't see in competitive matches due to them not being overly viable in the "comp scene," but there's some pretty nice long games involving all kinds of stuff on "pub" servers even now, so the comp. matches aren't necessarily representative of how the game is played outside of tournaments.
 
Nice -

you playing CO or NS Heat?

Sadly i preordered it a couple days after it came out on steam

so no Beta access :'(
 
CO or NS? You mean commander or team member? I play both :-P . Also I prefer Aliens, even though it's definitely more difficult in some ways... I just find the gameplay both as player and as commander more interesting than Marines.
 
Oh...

I've never been interested in trying out the combat mod (the marine vs marine is a mod). I was interested in the actual game :-) . To be honest, if you're looking for a traditional FPS guns vs guns like counter-strike you might be disappointed. I don't think this game would do guns vs guns well, and the RTS+FPS aspect of it is what was most interesting to me anyway, as well as the asymmetric gameplay.
 
it was more like marines vs aliens in a gun game - so u start off with lmgs etc and u can upgrade etc
 
I don't think I've even seen any mention of that mod in NS2. It's hard to balance melee vs ranged even as is, and there's basically only 3 weapons in the game: LMG (free), Pistol (free), Shotgun (have to buy). There's also grenade launchers and flamethrowers but they're kind of a different type of weapon in general and not necessarily "better." So I'm not sure what kind of gungame you can design around basically 3 weapons lol...

Shotguns are the de facto weapon of the game right now, and LMGs before/if you can't afford SG.

P.S. If you want the deluxe edition, you should buy it before release. It will become $40 on release, apparently (just watched a Q&A cast). Standard should still be $25. There are also floating gifts of the standard edition which can be had as low as $10-$15 on places like http://tf2op.com or http://reddit.com/r/steamgameswap ... they gave everyone who purchased before steam extra gifts of the standard edition to send out. I gave mine to my brother :-/ .
 
Le bump.

Just to build up a little more hype for this :-) . Earlier this week they basically took apart the entire engine and network protocol and put it back together, decoupling the client framerate from the server update rate. They were linked together previously, resulting in weird things like clients with higher ping had to do extra work because of running more prediction code resulting in poorer performance.

As a result, 2 patches later things are feeling really "solid" right now and performance is much better. The game is still pretty demanding, but it's a pretty far cry from what it used to be in regards to how it feels.

Supposedly, there's also "dynamic infestation" coming (there's teaser art on the loading screens now) which will replace the simple texture overlays of "creep"/"infestation" in the game with actual meshes of alien blobs, and make it much more awesome looking.

The game isn't going to be everyone's cup of tea, but I'm hoping someone will like it :-) .

Fun video: Commander POV from last week's tournament (that was before the "uber patch" and other changes like reducing the "soldier needs ammo/health" spam): Logitech Tournament Finals: Archaea vs Exertus. Round 1 (My PoV) - YouTube

There's also a "launch tournament" today at 2PM PST I think (not sure, check http://twitter.com/ns2 ). The stream for the tourney will be here: NaturalSelection2
 
They just bumped the release to a few hours earlier. Less than 24 hours left :-) .

Natural Selection 2

Last chance to preorder today/tomorrow for free upgrade to deluxe, after release the regular game will be $25, and the deluxe $40. I'm guessing there will be the inevitable Christmas sale, and the deluxe bonuses aren't that amazing IMO, so up to you :-) .

Plenty of gifts also available for trading at Steam Game Swap and other places; if you find a trader who will give it to you in return for a cheap game you might get it for $10-15. Most of those tradable gifts are non-deluxe btw.
 
I'm getting some really annoying bug where whenever I change weapons my ping goes to 999 and my game freezes for a few seconds :( but other than that HOLY CRAP they made the game even better, and it looks so pretty!
 
and why are you not on our own server? :P

i suggest verify game files and do r_stats

it could be the server u are in
 
Actually I'm having some really bad ping bugs, and I'm not sure if it's my ISP or the game, but it's bad. I don't think it's my router anymore.
 
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