NS2 232 Patch

Chickenbomb

Registered User
Joined
Nov 12, 2012
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326
Another round of patches, another round of nerfs to the aliens. Woooooo!


Balance

Changed combat time-out to 3 seconds (was 1.5) seconds (makes Regeneration and Cloaking less powerful and easy to use).
Reduced Shade cloaking radius from 20 to 14.
Re-balanced Crags so they now self-heal, but only give 3% health every 2 seconds (min 10, max 40). (was 5%, min 10, max 50).
Wall jump upward boost increased from 2 to 2.5.
Wall jump vertical modifier decreased from 9 to 5. (This is probably your problem, but was a weird one and I agree with the change)
Wall jump forward boost increased from 1.18 to 1.2.
Minimum wall jump speed increased from 8.5 to 9.
Maximum fall acceleration increased from 6 to 9.
Ground acceleration increased from 85 to 140.
Ground friction increased from 12.16 to 20.
prevent jumping against the same wall constantly as a method to ramp up speed
Wall walk code (completely?) reworked and should feel a lot better now.

Fix

Fixed error when starting Explore mode.
Fixed bug where Crags were getting too much health.
Fixed crash when a render_setup file could not be parsed due to improper formatting.
Fixed bug where text with multiple lines was not properly printed to the console.
Fixed bug where the spinner on the loading screen did not display if texture quality was set to medium.

SDK

Added a second parameter to the callback called from Shared.SendHTTPRequest in the case of an error, which specifies the error message.
Changed models to use a default material if one wasn't specified in the imported file.
 
Ground acel speed from 85 to 140... thats a great buff !:!:
 
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