R16 patch notes

OfftheRails

Registered User
Joined
Aug 19, 2011
Messages
4,644
Age
43
New update went live this morning.

PC Game Update Dec 1 - Forums - Battlelog / Battlefield 4

The game update for PC is now live. Please read down below for change notes.

We?ve rolled out a new PC game update and will continue to make improvements based on your feedback. The update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced. It also includes an improvement to the so called ?Netcode?.

Dec 16 PC Game Update Notes
-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for ?roadkilling? opponents.
-Fixed one of the issues related to the so called ?Netcode? (see below for details)
-Fix for player tags not always showing when needed to, resulting in players shooting team members.
-Fix for graphical flickering appearing on terrain.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Made the NVidia 331.82 driver version mandatory for all players.
-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
-Fixed driver version not being properly detected on NVidia Optimus systems.
-Fixed a minor crash that could occur when bringing up the scoreboard.
-Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault.

?Netcode? improvement
We?ve addressed the so called ?Kill trading?. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.
 
Sorry Silent:
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for ?roadkilling? opponents.
But thank goodness!

Finally:
-Fix for players getting stuck in the kill camera after being revived.

MY BIGGEST ISSUE, might now be fixed:
-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.

Looks like a solid patch. What else will it break now?
 
Well, they claim to have fixed one important bug and as usual a dozen largely unimportant ones. These fuckers are so out of touch they actually describe one problem as a "minor crash", earth to shit for brains, NOBODY considers ANY crash minor. It's a motherfucking nuisance. It's nice that they have decided to force every player with an nVidia card into the 331.82 drivers, players really aren't capable of deciding what is best for themselves. I realize it will make their job easier, and really that's all that matters. I have to stop reading these things.
 
On paper, this should solve the majority of the problems BF4 has been having. Looks like an awesome patch.
 
Sorry Silent:
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for ?roadkilling? opponents.
But thank goodness!

too bad its the suav not ucav :P
 
Back
Top