ErraticAssasin09
Registered User
- Joined
- Jan 30, 2014
- Messages
- 119
- Age
- 33
Not sure what changed but the balance system that has been implemented is absolutely broken. It almost always results in one side winning only a single side (attack or defense) every map.
It seems like the balance system changes every week and seems to be score based as of this post.
I guess my point is that score based balance does not appropriately distribute players by skill and leaves all rounds completely one sided. And then because one team on attacking is able to win the round but then lose the round on defense, the server doesn't shuffle players. However there is one instance when score based balance distributes players by skill and that is in bad players. Players who don't play as a team, don't play the objective.You then lose more games until a fresh balance happens and you steam roll in the exact opposite way you just lost.
Yeah I get it [nV] has a reputation of being tough, but we shouldn't have to pick up the baggage of having the majority of the low scoring players because our scores are higher than average players. Then we're up against a team that has the most of the players that aren't worthless and we have to pick up the weight, and you never win because 90% of that team is sitting behind the mcoms in spawn. And like I said earlier, you start losing games so it balances again, you get better players, the other team gets the worthless players that just cost you the games you just lost, and you steamroll them.
There isn't currently a good way of balancing teams. The skill stat is nonsense and the score per round is not an appropriate metric to judge a players skill or balance players. Maybe match the tops quads on each side player wise and then do a random shuffle on the rest. If something like that is even possible.
I'm not asking for easier teams to play against, I'm asking for teams that aren't balanced by score because it doesn't work for rush as scores are easily inflated compared to say conquest. I do not believe that this method of balance is working and would kindly ask y'all to take another look at it.
Y'all don't need to change the server every week. The reason we're (nV) are all regulars is because the rush server was consistent and lately that's not been the case.
Thanks for your time and consideration,
Erratic
It seems like the balance system changes every week and seems to be score based as of this post.
I guess my point is that score based balance does not appropriately distribute players by skill and leaves all rounds completely one sided. And then because one team on attacking is able to win the round but then lose the round on defense, the server doesn't shuffle players. However there is one instance when score based balance distributes players by skill and that is in bad players. Players who don't play as a team, don't play the objective.You then lose more games until a fresh balance happens and you steam roll in the exact opposite way you just lost.
Yeah I get it [nV] has a reputation of being tough, but we shouldn't have to pick up the baggage of having the majority of the low scoring players because our scores are higher than average players. Then we're up against a team that has the most of the players that aren't worthless and we have to pick up the weight, and you never win because 90% of that team is sitting behind the mcoms in spawn. And like I said earlier, you start losing games so it balances again, you get better players, the other team gets the worthless players that just cost you the games you just lost, and you steamroll them.
There isn't currently a good way of balancing teams. The skill stat is nonsense and the score per round is not an appropriate metric to judge a players skill or balance players. Maybe match the tops quads on each side player wise and then do a random shuffle on the rest. If something like that is even possible.
I'm not asking for easier teams to play against, I'm asking for teams that aren't balanced by score because it doesn't work for rush as scores are easily inflated compared to say conquest. I do not believe that this method of balance is working and would kindly ask y'all to take another look at it.
Y'all don't need to change the server every week. The reason we're (nV) are all regulars is because the rush server was consistent and lately that's not been the case.
Thanks for your time and consideration,
Erratic