- Joined
- Mar 6, 2011
- Messages
- 8,653
Its up to mac as I will buy him a token. But based on the things we have learned these are some ideas and steps towards revising mac's spec.
Impulse Thrusters - He WAS max into this. I moved him down to 6 into it. We have learned that ESPECIALLY in a cruiser this skill doesn't do shit. Moving from 6 down to 3 will lose about 0.5 in turn rate.
Counter Measures - Mac wanted this and I used to be spec'd into it on my science using chars but its not worth it at all for what he does.
Original Spec vs Current:

Going back to the original spec and redoing it within the 282,000 points originally spent:

Taking that to 300,000 points stealing skills from ground again:

Alternate, stealing from thrusters and maxing out flow caps, extra points left over put into driver coil which helps mac's doffing.

Up to you mac if you want a token. But its here for the review of the STOers.
Impulse Thrusters - He WAS max into this. I moved him down to 6 into it. We have learned that ESPECIALLY in a cruiser this skill doesn't do shit. Moving from 6 down to 3 will lose about 0.5 in turn rate.
Counter Measures - Mac wanted this and I used to be spec'd into it on my science using chars but its not worth it at all for what he does.
Original Spec vs Current:

Going back to the original spec and redoing it within the 282,000 points originally spent:

Taking that to 300,000 points stealing skills from ground again:

Alternate, stealing from thrusters and maxing out flow caps, extra points left over put into driver coil which helps mac's doffing.

Up to you mac if you want a token. But its here for the review of the STOers.