Server update Jan 14th (R19)

OfftheRails

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http://battlelog.battlefield.com/bf4/forum/threadview/2832654347859161001/

Changelog
Fixed the most common server crash. The story behind this one is fairly convoluted:

When a player begins the process of joining a server, the server will begin buffering some kinds of information in anticipation of the player completing the loading & joining phase. However, players sometimes get stuck in the loading screen. This makes the server buffer more and more info for that player. A side effect of this is a temporary resource leak in the game server. The leak is immediately restored if the server changes map, or the player completes loading, or the player shuts down the game client. However if a player manages to remain stuck for 30+ minutes in loading on a server with lots of activity and the server doesn’t end the round, then the server could run out of the particular resource – it would then crash.

The new server version will forcibly disconnect clients which are threatening to exhaust that particular resource. With this change in place, we do not know of anything that would make high-ticket servers less stable than normal-ticket servers.

Long banlists will not crash the server.

The banlist supports up to 10.000 entries now. This limit can be raised in the future.
The banList.list command has been modified to return at most 100 entries at a time (similar to how BC2 PC’s banList.list command works).
Any administrative tools will need to be updated to be able to see more than the first 100 entries.

Corrections to the banlist documentation.
 
From the description of the change to banList.list rconnet WILL be effected. However I don't see any servers with more than 100 bans in the EA Banlist so we probably won't notice between now and the fix. The majority of our bans are done by PB and not EA/Rconnet.
 
This r19 patch was from battlefield 3 lol

This is for bf4
R19 Server Update
-Introduced an update to our anti-cheat system
-Fix for a server crash that was caused by setting the vars.teamXFactionOverride value to 3
-The vars.teamFactionOverride command, with the <team> and <faction_id> parameters has been introduced, replacing the vars.teamXFactionOverride commands
-Vars.playerManDownTime has been removed as this was not working as designed
 
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