pinchylillobster
Registered User
- Joined
- Jun 20, 2017
- Messages
- 76
Hey yall, just had a couple suggestions to run by you guys to help populate the infantry server. Wanted to know what you guys think.
Can the map just stay on locker until X amount of players join? It's really hard to fill the server when it's idling on rogue transmission or paracel storm.
Potentially adding a !assist command to help out the team getting steamrolled would do wonders on low player counts.
And by popular request from what I've seen on the server, how would you guys feel about Pearl Market always being a map vote option when the DLC's are enabled? It comes up far too little from what I've seen.
Oh one more thing came to mind. Is there a way to tweak the round end timer on low player counts to something much shorter? As it stands now when it's something like 5v5 or 10v10 and the round finishes everyone sees the players leave and tend to follow suite. I believe that if the next round started immediately less people would leave.
Thoughts?
Can the map just stay on locker until X amount of players join? It's really hard to fill the server when it's idling on rogue transmission or paracel storm.
Potentially adding a !assist command to help out the team getting steamrolled would do wonders on low player counts.
And by popular request from what I've seen on the server, how would you guys feel about Pearl Market always being a map vote option when the DLC's are enabled? It comes up far too little from what I've seen.
Oh one more thing came to mind. Is there a way to tweak the round end timer on low player counts to something much shorter? As it stands now when it's something like 5v5 or 10v10 and the round finishes everyone sees the players leave and tend to follow suite. I believe that if the next round started immediately less people would leave.
Thoughts?
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