TBG Rush - New Rule

meshblorg

Registered User
Joined
Feb 17, 2014
Messages
12
New Rule Suggestion: If your team loses on defense, you automatically forfeit the next match on offense. The reason being that defense is much easier than offense, and so if you lose on defense, your team is probably really bad or filled with sniper recons, and will likely lose on offense.

This is what happens on almost every single game on TBG Rush: your team wins on offense, and then the entire next round is the offense team hiding in their spawn with sniper rifles. You have to use mortar and UCAV just to attack them because they hide at the very edge where the offbounds area begins. This is not fun, and so every other game is boring.
 
Yeah but that's not what happens. Spend an hour on the server to see what I mean.

They don't care about losing. They don't care about pushing for the objectives/getting raped-- because they can hide in spawn (safe area) and snipe out of it. So they're out of reach, and this takes a dreadfully long time to exhaust the rest of the tickets when only a few soldiers are attacking and the rest are all camping with mortars, ucav, and sniper rifles.

New Rule Suggestion: if your team loses at defending, you automatically forfeit the next round and a NEW MAP should start. That way we're not wasting time .
 
It would never work some teams just suck a lot and all go recon or run straight for the objective instead of flanking
 
When one team is being held at their spawn it goes pretty fast it when they just barely get through one or two areas that takes awhile.
 
I disagree, it takes a long time because there are to many tickets.
 
Requested changes are not in good interest of the server or its regulars. If this doesn't suit you then you are welcome to play elsewhere.

Thanks for the inputs.
 
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