That 6GB patch? Here's what it does.

OfftheRails

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Game update change list: Tweaks and fixes
TV-missile should no longer be able to blow up the helicopter shooting the missile.
I'll believe that when I see it.

Fixed an issue where the proximity defense ability of the Mobile Artillery in Armored Kill does not kill enemies that are standing at a corner of the vehicle. Blast radius extended to 3 meters.

Scavenger mode ticket count in Aftermath increased from 150 to 300 to create matches that last a bit longer.

Fixed incorrect spelling on Aftermath dog tags.

Enabled player movement in Gun Master mode in pre-round.

Fixed an issue where an AT mine kill could count as a vehicle kill.

Improved the position of the repair icon so that it won?t disappear outside the screen while repairing.

Solved a teleportation glitch where the user could teleport if using a knife and a mortar in combination.
Why didn't I know about this?? Sounds like fun!

Fixed an issue where the Air Radar would display a minimap when running on a hardcore server with minimap disabled.

Fixed an issue where the player camera would flip 180 degrees if the player was revived in water.

Solved an issue where having spawn immunity while being in a vehicle that gets destroyed would grant the player invulnerability.

Improved the behavior of destroyed Rhib boats so that they have proper interaction with other vehicles.

Fixed an issue where landing a helicopter on a mobile artillery vehicle would make the helicopter invisible.

Solved an issue where a counter on Operation Metro lacked collision so that players were unable to put their bipod on it.
Front green room?

Fixed an issue where team swapping could be used by server admins to team kill.
4 teh lulz.

Fixed an issue where the floor collision of a particular building would disappear if destroyed by a vehicle.

Added ticket status in the end of round screen for Scavenger Mode.

Fixed an issue where door textures appeared on the floor of certain buildings in Grand Bazaar.

Fixed an issue where the player health was displayed improperly on kill cards in Hardcore Mode.

Enabled the Co-op dog tags to be used freely within the game since they were unobtainable in their previous design.

Fixed several collision issues causing players to get stuck unintentionally. Levels affected: Operation Metro, Noshahr Canals, Wake Island, Damavand Peak, Operation Firestorm, Earthquake, And Caspian Border.
Fifteen months, NICE WORK!

Fixed several collision issues where the player was able to get out of the playable area on several maps. Levels affected: Talah Market, Epicenter, Markaz Monolith, Noshahr Canals, Grand Bazaar, Azadi Palace, Operation Metro, and Seine Crossing.
Fucking ditto.

Fixed a bug to make sure that unranked servers always have scoring enabled.

Additional rcon commands
We added some additional rcon commands for players renting a server on PC. For documentation on these, please reach out to your server provider.
Added player.idleDuration rcon command.
Added player.isAlive rcon command.
Added player.ping rcon command.
Added squad.listActive rcon command.
Added squad.listPlayers rcon command.
Added squad.private rcon command.
Added squad.leader rcon command.
Added player rank to listPlayers rcon command.
"Reach out"??
 
player.ping will FINALLY allow the next version of ProCon to show ping. About time lol. Whats awesome is BF4 will be released without rcon ping reporting as well. Just because they feel like doing it that way :p
 
"Fixed several collision issues where the player was able to get out of the playable area on several maps. Levels affected: Talah Market, Epicenter, Markaz Monolith, Noshahr Canals, Grand Bazaar, Azadi Palace, Operation Metro, and Seine Crossing."

Does that means no more ceiling glitch on Metro?
 
I wish they would make the revive instant or at least quicker enabling one to get up and get back to cover quicker. That has always been my biggest issue. Too bad they didn't add the M26 Dart glitch so I could get my 100 stars.
 
I've been testing a wee bit on Metro; it's not the green room counter that's been fixed (you can still walk through it); it's the one without a glass top in the store next to the M-COM room.

bf3 2013-03-05 19-36-30-53.jpg

You can still C4 through the ceiling on the back stairs.

Seems like they've blocked off the party rooms; someone else needs to check bc I've never been any good at getting into them anyway. Pharmacy PR is still open, but I think the ledges on the other ones have been made non-collidable.

EDIT: You can get into the party room in the left (RU perspective) building; the other building seems blocked off by an invisible wall.
 
I've been testing a wee bit on Metro; it's not the green room counter that's been fixed (you can still walk through it); it's the one without a glass top in the store next to the M-COM room.

View attachment 2557

You can still C4 through the ceiling on the back stairs.

Seems like they've blocked off the party rooms; someone else needs to check bc I've never been any good at getting into them anyway. Pharmacy PR is still open, but I think the ledges on the other ones have been made non-collidable.

EDIT: You can get into the party room in the left (RU perspective) building; the other building seems blocked off by an invisible wall.

Jeez rails is that on Nintendo 64? lol
 
less crap on screen means less distractivity. And slightly smoother FPS on my 19th Century PC.
 
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