[BF:HL] Thoughts and Feedback

NotAnalGrap

Assistant to the Regional Leadership Manager
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Jan 13, 2013
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So, first off I need to say that I admit - I was mostly wrong about BFH.

Pros:
- Smooth gameplay. Movement speed seems perfect, aiming, weapon control, etc.
- Good vehicle armor/damage balance. For example a single granade launcher will not destroy a car, but two will for sure. An RPG will take out a car.
- Solid maps. The maps are fun, well thought out. The larger ones are not too big or awkward, while the smaller ones seem to fit just right.
- CQB is fun. Think BF3 Close Quarters fun. I actually think that @sixer9682 @SgtDeadred @razorbackx, etc would have a lot of fun playing this.
- Weapons are more like BF3 - in a good way.
- Great modes. I'm not going to lie. I felt like some of these modes "hotwire" and "blood money" were going to play like gimmicky crap. I was wrong. They are addictive and a blast. I think the guys who we played domination with in BF4 and CQB with in BF3 would find this mode fantastic. 32 players seems to be a perfect balance, and the maps sizes fit well.
- Levolution. Mild and less gimicky. Fits in well instead of feeling forced.

Cons
- Weapon unlock menu system is not intuitive, which makes the "buying" weapons experience painful. I truly believe that with a more self apparent and enjoyable menu system the unlock system would be just fine.
- Feels small. This is where the "Skinned BF4" arguement comes from. I don't believe that at all, but it feels that way sometimes because of the lack of content. This is not a $60 AAA multiplayer title. There are a good number of maps, but weapon options seem limited
- Class based weapons. Think BC2 where most weapons were only available to certain classes. There isn't really much overlap. I don't know if this is really a con, or if I am spoiled by so many options in BF4
- Battlepacks. Yep, still here. Also you can buy more battlepacks for the ingame "money" that you get from playing.
- Boosts. While I don't like the overall concept of boosts, I think they made some really good choices here. Instead of having a flat 200% or 25% boost you choose a boost for certain classes, and those boosts are specific to things you do. Like a 100% XP boost for "team based" gameplay, etc.



I'll add more thoughts as I learn more.
 
i agree i was wrong on my disliking the game from the get go. its def not a battlefield game i think thats where the off put is for alot of ppl. had it been titled just hardline or something i think more ppl would have gave an intrest. but intrest was lost seeing Battlefield plastered on the game based on the concept of cops and robbers. agree the weapon system im still not sure about but again as you said could be due to the spoils of getting lots of guns for one class with only a few specifics. i guess with DLC more will come. over all lots better than this guy anticipated
 
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