Maliksky
Registered User
- Joined
- Dec 15, 2013
- Messages
- 1,081
I agree with him completely.
And the freak'n jets ruin the game since there is no reliable way to shoot them down.
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Wow....this guy, levelcamp can go piss off and stop whining...it's annoying and should be removed from the game
Mortars....very very hard to fight against unless you have a mortar of your own..*cough* MAV*cough*
SLams, you cant really destroy them or see them..*cough* MAV* cough* ...cant anticiipate them, uhhhhh dont travel paths that you know there some might be ??
Xm25...okay, I can agree, it is a very over abused "game changing" addition.(map-s not utilized enough..not worth the gadget slot)
SUAV, ever used in a tactical manner? Cant tell you how many Laser Designation kills I have gotten from that on some of the bigger maps..tactical enough? Annoying? so arent bullets annoying too?
Javelin-annoying? no warning...guess he doesnt notice the little white "threat" arrow....Great weapon when teamed up "tactically" with a *cough* SUAV*cough*
Really? defense perc? has it's uses in different modes. anyone who runs around with it all the time though....should be removed. example of good use: support class defense on rush with no medics...
Ability to repair helos in the AIR???? WHAT? did he not play bf2?????? Not overpowered....just gettin whooped by teamwork...no reason a squad defending a flag with stingers cant counter that..
Jets???? what a whiney dude. Jets in BF2 waaaaaay stronger.., but the "counter" to that is not creating more "OP" weapons: add more stationary AA(stingers)BF2 had a shit ton of sationary AAs..that's like saying getting rid of spitfires and BF109s in 1942......
haha...funny you mention Rock Paper Scissors...because that is what it has turned into since the first 3 titles....
In this episode of “Inside DICE”, Core Gameplay Designer Alan Kertz returns with an in-depth look at how we balance and rebalance the game
Battlefield™ is a big game. Balancing a game as diverse as Battlefield 3 requires constant attention, multiple iterations, and both a detailed approach as well as a broad vision. To start, we begin with the broad vision: Rock, Paper, Scissors, Tank, Jet, Infantry, Boat, Helicopter. At the heart of “Battlefield Balance” is the idea that no single soldier can be all powerful. We believe this makes the choices presented in Battlefield more interesting, as the player is not simply advancing an ever steeper power curve, but rather the player is consistently presented with new choices. The choices a player makes, whether before spawn, at spawn, or when playing will determine which role he plays and what abilities he possesses.
No silver bullets
For example, on a vehicle level a jet can destroy a tank, but an AA vehicle can destroy a jet, but the tank can destroy the AA. Only through teamwork can the tank be protected from the AA and the AA protected from another tank. Each of the vehicles is powerful within its role, but no one vehicle can master everything. Teamwork though, trumps all. The attack helicopter is a great example of a situation where two players, cooperating in the same vehicle can greatly increase the power of the vehicle. With a gunner and a pilot the attack helicopter can engage both ground vehicles and infantry, as well as defend itself against other helicopters. However, even the attack helicopter is vulnerable to the jet, or an AA vehicle, or even infantry with a SAM launcher. It is when players find all powerful combinations that we need to do a balance update.
did you see the one where they were all glitched and was like penguins?I love that video, probably one of my favorites for BF2
If you are playing as infantry and are fighting in or around the objectives, the defensive perk is the superior option 99.9% of the time. Being able to survive one more bullet than your enemy is a HUGE advantage that is worth far more than a few extra rockets, mines or med bags.Really? defense perc? has it's uses in different modes. anyone who runs around with it all the time though....should be removed. example of good use: support class defense on rush with no medics...
The problem with jets in BF4 is that every tool that is provided to deal with jets just ends up being even more effective against helicopters. The game would simply be much easier to balance if jets were not a factor.Jets???? what a whiney dude. Jets in BF2 waaaaaay stronger.., but the "counter" to that is not creating more "OP" weapons: add more stationary AA(stingers)BF2 had a shit ton of sationary AAs..that's like saying getting rid of spitfires and BF109s in 1942......
I think it's worth pointing out that you have more SUAV roadkills (2577!) than you have kills with any gun or any occupiable vehicle. You are effectively the poster child for LevelCap's argument about why the SUAV should be removed.Just what we need, EA/Dice to cater to the whiney little pussy's that seem to populate BF4.
The only thing annoying is whineycap and other little bitch crybabies just like him.
If you are playing as infantry and are fighting in or around the objectives, the defensive perk is the superior option 99.9% of the time. Being able to survive one more bullet than your enemy is a HUGE advantage that is worth far more than a few extra rockets, mines or med bags.
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I do think most have forgotten how much everyone complained about jets in BF2. With two good pilots, not even great pilots, you could own most maps against air, vehicles, or infantry at any given point. The big difference here is that BF2 had massive maps in comparison with BF3 and 4 so the jets might be in one or two areas, and didn't rape the whole map the whole round like they do now because it only takes 5 seconds to go end to end in the air in jets on these maps now.
So levelcamp doesn't like people playing styles? they payed for the game...everyone can get over the "poster child", or play somewhere else....or stfu ,change tactics and make yourself a not so easy target and kill the guy.I think it's worth pointing out that you have more SUAV roadkills (2577!) than you have kills with any gun or any occupiable vehicle. You are effectively the poster child for LevelCap's argument about why the SUAV should be removed.