pb_sv_autoss 1 - This setting tells your PB enabled server whether it should retrieve screen shots automatically. Setting to 1 will turn the auto screen shot capture ON and setting it to 0 will turn it OFF. The default is OFF.
pb_sv_autossfrom 60 - This is the MINIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 60 seconds. Remember that taking screen shots from every player every 60 seconds will rack up a nice number of screen shots in your PB's screen shots folder and use plenty of system resources, sometimes resulting in lag. If there are 10 players on your server and the map lasts 10 minutes, you will be getting 100 screen shots per map. Be careful with this setting. Some recommended settings and samples will be presented at the end of this page.
pb_sv_autossto 1200 - This is the MAXIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 1200 ( 20 minutes. ) Some recommended settings and samples will be presented at the end of this page.
pb_sv_ssfloor 1 PB - screen shots are taken and then saved numerically. This is the "starting" number that PB will use to name screen shots. Default is 1.
pb_sv_ssceiling 100 - This is the highest number PB screen shots will be saved. After screen shot #100, PB will over write the screen shots starting at your pb_sv_ssfloor setting. Default is 100 but this could easily be reached in a few hours. Some recommended settings and samples will be presented at the end of this page.
pb_sv_ssdelay 0 - Each player will have to wait a random amount of seconds ( up to the number of this setting ) before actually sending the screen shot after the request has been made. This *may* help reduce lag, as all players don't have to send their shots and then get processed and written at the same time, rather they get done randomly within the time frame set. On the other hand, it may cause more lag ( lets say set to 5 ) from screen shots being sent and processed over a longer period of time ( processing 20 players over a 5 second period, rather than an instantaneous "glitch" from all 20 being done at the same time.) Default is 0 which means there is no delay and all shots are taken at the same time.
pb_sv_sspath "" - This is where PB will send the screen shots and the helper html files. The default is "" ( empty ) and need not be specified if you want to keep the shots stored in the default PB screen shots folder.
pb_sv_ssheight 240 - The height in pixels of the screen shot. 240 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level.
pb_sv_sswidth 320 - The width in pixels of the screen shot. 320 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level.
pb_sv_ssSrate 1 - The sample rate ( quality ) of the shot captured. If set to "2" then only every second pixel is taken ( both horizontally and vertically. ) If set to "4" then only every fourth pixel is taken. This reduces file size and cpu usage but significantly reduces the picture quality as well, making it hard to prove those "close calls." Default is 1 and is recommended.
pb_sv_ssxpct 50 - Percentage ACROSS the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered.
pb_sv_ssypct 50 - Percentage DOWN the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered.