Battlefield 4 game update Jan 13th (R18)

Iguanidon

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We’ve started rolling out a new Battlefield 4 update on PC. Find the patch notes below.

If the game udpate doesn't start automatically for you, you can trigger it by going into the Origin Client, right clicking Battlefield 4 and selecting "Check for updates".

Jan 13 PC Game Update Notes
-Various fixes for improving general stability
-Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions
-Additional fix for the "sound loop" deadlock when running High/Ultra graphics settings
-Added a warning for using Legacy AMD drivers that were out of date
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Fixed a bug where players’ rank icons on the scoreboard would not be updated
-Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1
-Normalized repair rates across all vehicles.
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Increased damage by 25% for the Stealth Jet 20mm cannons.
-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.
-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
-Fixed camera glitch when switching weapons while moving in crouch
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-Fix for player spawning under the map when deploying on Lancang Dam
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
 
-Normalized repair rates across all vehicles.
Uh oh. No more invincible Littlebirds?

-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
Aha! A bunch of frustration just got kicked out the window.

-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
Yay.

-Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver’s camera
This one was stoopid.

-Increased damage by 25% for the Stealth Jet 20mm cannons.
Fantastic, these were useless.

-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.
Hooray!

-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier.
Hooray!

-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
Fixed? Or made it as rare as it was in BF3?

-Fix for player spawning under the map when deploying on Lancang Dam
We've been playing a beta guys.

-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
Haven't seen this, but good.
 
I've played a bit of Air Soup this morning. Some nice changes. They seem to have nerfed the SU-50 rather than improving the F-35 to match. Which was probably the best way to go. 25mm now tears through other jets; it's not just a cosmetic change over the 20mm any more.

Most importantly, you get a kill credit if you disable somebody and they crash as a result. It's awesome.
 
More fixes are always a good thing. EA screwed DICE by making them push this out before it was ready to ship. They did the same thing for a host of other games.

I was kind of hoping for a DMR buff...
 
-Normalized repair rates across all vehicles....like actually being able to repair a fucking attack boat like normal???
 
Littlebirds don't seem any slower to wrench. It might refer to health recovery; who knows.
 
Good to see they nerfed the attack jet FINALLY. Also good to see they buffed the fast air taxi's, now they can be used as weapons too! We are getting dangerously close to this game being as good as an average beta product quality wise. I like that they fixed the killer health display, that was a problem even in BF3 all the way until, well still.
 
Most of the problems are related to core gameplay flaws as explained by that Russian dude that someone posted a few days ago.

Sent from my Galaxy Nexus using Tapatalk
 
and it sucks that BF3 was only out for what; 2 or 3 years?? They really could have waited another year or so longer before releasing an open beta for BF4(game). you know to work out the kinks and shit
 
and it sucks that BF3 was only out for what; 2 or 3 years?? They really could have waited another year or so longer before releasing an open beta for BF4(game). you know to work out the kinks and shit

Your right they could have have worked on it; BF3 was still going strong
 
Does anybody know if they have fixed the bug with assigning gadget #1 (or #2, can't remember at this time) to a key on the keyboard? I assign it a key, but whenever I hit that key, I can't get it to work. Only way I can access that gadget is if I cycle to it via the middle wheel on my mouse.
 
Another server patch just came out 2nd in 24 hours and pretty sure won't fix shit that we care about
 
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