- Joined
- Jan 2, 2008
- Messages
- 26,121
- Age
- 38
Jock gives a honest review from hands on with the full game. Rather than the canned pre-release reviews we have all seen.
Homefront's release has apparently caused a lot of controversy in the FPS world. Here's a little shooter that came out of New York's KAOS Studios (SP) and London Ontario's Digital Extremes (MP) and according to community-wide reviews has apparently, failed to impress.
Everyone's a Metacritic
Metacritic reviewer scores are currently hovering in the low 70's and user scores are a tad lower.
So people gave it a low score...big deal?
The interesting point here is that many in the community are saying that despite the low score, the game is fun. Some have even suggested that there is blatant game-prejudice going on (see this link -- thanks Ston3r).
Well, I have finally had a chance to play this game and we have been streaming the MP (and bits of the SP) all day and I think I can at least weigh in on some of the controversy and give you my impression of the game.
I normally hate telling people whether they should buy something or not. My tastes are my own and I don't expect anyone to agree with them...they are usually, um...eclectic, to say the least. In this case though, enough of you are on the fence with this game, so I will try to give you my thoughts on whether you should purchase the game.
My Likes:
The maps are big and spacious and allow you to flank your enemy. They are well lit and very perty to look at.
Staying alive is as much a result of strategy as it is of skill.
Small targets mean that you have to aim precisely.
Weapons feel good.
People, buildings and landscapes all look properly scaled.
Excellent registration. Note: Unlike BFBC2, there is no bullet-drop in this game.
The battles are brisk and exciting.
Battlecommander mode is fun and different.
Browser is quick and actually works (Treyarch and DICE please take note).
Unlike some games (Black-Ops, *cough*), the good feeling you get from fragging someone stays with you longer as the maps are large enough that you generally don't get a hail of return fire from the dead guy's teammates who are distributed sparsely around the playing field.
No preferred server companies.
Mods will surely arise from the game.
KAOS's attitude towards their community and willingness to work with it.
Full summary of the game review can be found here
Homefront's release has apparently caused a lot of controversy in the FPS world. Here's a little shooter that came out of New York's KAOS Studios (SP) and London Ontario's Digital Extremes (MP) and according to community-wide reviews has apparently, failed to impress.
Everyone's a Metacritic
Metacritic reviewer scores are currently hovering in the low 70's and user scores are a tad lower.
So people gave it a low score...big deal?
The interesting point here is that many in the community are saying that despite the low score, the game is fun. Some have even suggested that there is blatant game-prejudice going on (see this link -- thanks Ston3r).
Well, I have finally had a chance to play this game and we have been streaming the MP (and bits of the SP) all day and I think I can at least weigh in on some of the controversy and give you my impression of the game.
I normally hate telling people whether they should buy something or not. My tastes are my own and I don't expect anyone to agree with them...they are usually, um...eclectic, to say the least. In this case though, enough of you are on the fence with this game, so I will try to give you my thoughts on whether you should purchase the game.
My Likes:
The maps are big and spacious and allow you to flank your enemy. They are well lit and very perty to look at.
Staying alive is as much a result of strategy as it is of skill.
Small targets mean that you have to aim precisely.
Weapons feel good.
People, buildings and landscapes all look properly scaled.
Excellent registration. Note: Unlike BFBC2, there is no bullet-drop in this game.
The battles are brisk and exciting.
Battlecommander mode is fun and different.
Browser is quick and actually works (Treyarch and DICE please take note).
Unlike some games (Black-Ops, *cough*), the good feeling you get from fragging someone stays with you longer as the maps are large enough that you generally don't get a hail of return fire from the dead guy's teammates who are distributed sparsely around the playing field.
No preferred server companies.
Mods will surely arise from the game.
KAOS's attitude towards their community and willingness to work with it.
Full summary of the game review can be found here