R9 Patch

darksteppa1

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Looks like dice did a little bit of a good job but not at the point of where it's going to keep us happy if things continue the way they do. EA updated their patch. I decided to test it out. I hop in a server, for one or two rounds, it was fine. Next thing I notice was, the lag from the past. Good news is, you can pick what squad you want to be in...bad news..Still not enough squads. they still haven't fixed the altitude with the jets. controlling them seems a bit better. Please explain what you think of R9? I'm 50,50. things were better the way it was before. I don't know what they did that brought back this lag.

Today (Tue Nov 22nd, 2011) we have updated most components of BF3 PC:

* We have released an update to the BF3 PC game client via Origin. It is ~500MB large. Everyone will be prompted to install the update.
* We have updated the master servers - mainly stability fixes.
* We have updated Battlelog - see the blog post for details.
* We have sent out a new game server build to all PC RSPs.

The new server is R9, build ID 886605.
Manual here: http://static.cdn.ea.com/dice/u/f/bfbc2/tmp/BF3_PC_Server_R9_886605_Docs_ServerAdministrator_v2.zip [static.cdn.ea.com]

Battlelog will only show Server R9 or newer. This is because the new game client is no longer compatible with the older game servers. The RSPs are gradually updating their servers. As they complete the update you will see more and more servers in the browser.

Here is a near-complete changelist for the game servers:

* Support for unranked servers (vars.ranked)
* Ranked servers have a few settings as read-only (see documentation)
* Unranked servers allow changing of all settings
* Reintroduced vars.allUnlocksUnlocked for unranked servers
* The game server will parse all of Startup.txt even if an error is encountered
* vars.roundStartPlayerCount / vars.roundRestartPlayerCount handling rewritten to be more natural
* vars.maxPlayers cannot be used to go past the server's max number of slots any more
* Security updates to the game server
* Fixed several server crashes, hangs, and a 10-second stall - all of which which would make the server drop every player
* vars.gamePassword can only be invoked during server startup, not while the server is already running
* vars.teamKillCountForKick 0 will disable team kicking instead of kicking people frivolously
* banList.add would sometimes crash; fixed now
* EOD bot scoring exploit fix

If you are a server administrator that run ranked servers, then you should take note that a few settings are no longer changeable for ranked servers.
The most notable example here is that you are no longer able to set the min # of players to start a round to less than 4. This is to prevent statspadding.
Secondly, the idle timeout mechanism is always on, and set at 300 seconds on ranked servers. This is to prevent people idling for long swathes of time on ranked servers. Having idle kick at 5 minutes is harsh, and we will revisit the max timeout for Server R10 - however, we do not plan to allow for turning of the idle kick altogether.

If you are a server administrator that run unranked servers, notice that you should set the server to unranked by having a 'vars.ranked false' at the top of your Startup.txt. You must set it to unranked during the server startup; once the server is present on Battlelog, it can no longer be switched between ranked and unranked status. Once it is set to unranked, all other settings can be controlled. And yes, the setting for unlocking all weapons & gadgets (vars.allUnlocksUnlocked) is back.

Edit: Added Patch notes -Frit0z
 
If they just added one or two spots to the squads that would alleviate some of the problems. In the change log they mention that you still could run out of squads. Really? Why not add more squads or increase the squad count? Its not rocket science here Dice
 
Didnt feel like making a new thread so I just edited your post dark.

I encourage everyone to read the documentation found in darks post. Specifically look at the BF3 PC Server Administration Changes. In the document Blue text is stuff that was recently added and red is corrections/clarifications to the documentation.
 
The most notable example here is that you are no longer able to set the min # of players to start a round to less than 4. This is to prevent statspadding.



This
 
that's weird. What i noticed after downloading/installing the patch, some of the servers were not able to be found. just found our servers. did the patch and they weren't there.
 
guess what...after I updated the game...all the TBG servers have vanished from my favs list.
 
They are up, I'm in one now and the others are full. This does not seem to be your week Snake with the Steam issue and now this.
 
They are up, I'm in one now and the others are full. This does not seem to be your week Snake with the Steam issue and now this.
you know whats funny is that steam had that hack and orgin fails with connection neither can shine now.. its only a wonder who will step it up.
 
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