you cant live on taco bell forever.
Hey, hey, hey. Let's just keep this friendly. I've spent quite awhile proving this little theory wrong. So how about we not slander the one company decent enough to sink its integrity and its quality low enough to meet my budget...
Back on topic, I have to jump in and say that it is the
drive of those smaller indie company's to become one of those multi-billion dollar gaming giants that works in our favor. This is not restricted to gaming. This happens in mostly every aspect of consumer life, from Wal-Mart to Ben and Jerry's.
But, for the new start-up's, it's the combination of the hunger for recognition and the determination not to be like "those other guys" that usually gives us that balance between quality and affordability. The game that is written by purists and the technical support staff that is manned by enthusiasts will eventually give way ( if they are lucky ) to the common modern trend of being swallowed up by some mega-game label, at which point what was once a great game will be now be wrenched out of shape, stretched beyond its means, and marketed to the point of extreme nausea.
But fear not, because somewhere out there, lurking in their parents basement, is another crew of young, hungry gaming idealists who have not yet learned the irresistible and alluring power of the corporate dollar. And it is this crew ( and many more like it ) that will set out to reclaim the gaming industry from these industrial pirates and deliver it back in to the hands of the people. ( Until that first tender offer comes along... )
If we demand what is far beyond the budgets of these indie companies, then we close the door on our own gaming opportunities as much as we close the door on theirs. And if we demand the quality and service that seasoned gamers have come to expect from a corporate entity that probably plays more golf than video games, then we sacrifice opportunity for the mere sake of proclaiming ( see
screaming about ) our entitlement as gamers and consumers.