- Joined
- Sep 2, 2012
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Letter from the Chairman: Multi-Crew Ship Systems
So not only did Star Citizen reach 66 million in funding, but also unlocked 2 stretch goals:
Pets for our crew - just like WoW but maybe more functionality
Enhanced Ship Modularity - being able to take full advantage of the ships modular systems in game. Examples given are being a bounty hunter and swapping out your cargo bay for a stasis chamber or installing a custom comm suite to keep tabs on markets or info while in deep space.
But the biggest items is the Multi-Crew Ship Systems. Having a capital ship myself, I have to have a crew of 5 in order to use the ship to the full potential. The article covers some of potential setups for different ships:
Such as the Freelancer ops stations
OR
Engineering stations for diagnostics / repair. The post itself has tons more info. It seems more and more likely the game is shaping up for some awesome greatness.
So not only did Star Citizen reach 66 million in funding, but also unlocked 2 stretch goals:
Pets for our crew - just like WoW but maybe more functionality
Enhanced Ship Modularity - being able to take full advantage of the ships modular systems in game. Examples given are being a bounty hunter and swapping out your cargo bay for a stasis chamber or installing a custom comm suite to keep tabs on markets or info while in deep space.
But the biggest items is the Multi-Crew Ship Systems. Having a capital ship myself, I have to have a crew of 5 in order to use the ship to the full potential. The article covers some of potential setups for different ships:
Such as the Freelancer ops stations
OR
Engineering stations for diagnostics / repair. The post itself has tons more info. It seems more and more likely the game is shaping up for some awesome greatness.