CHOPPERGIRL
Registered User
- Joined
- Jan 14, 2009
- Messages
- 11
Well in response to HeatSurge's comments (which are always welcome), none of these really have any impact on the game and some are inaccurate simply because he is probably more familiar with the latest patched BF2142 full game than the demo. You have to remember, the demo was released 2+ years ago and has never received any patches at all from EA, unlike the full game... so its still at "rush out the door at 1.0 stage". As a stock demo it sucks ass, ao anything I can do to make it far more fun is welcomed enthusiastically by those without the money to shell out for the full game.
The handheld rocket is not overpowering, as he said, it is very ineffective against infantry... the rockets just go right past them. It gives the lone infantry man some chance against the gunships, because I seat jump and beat the hell out of them with the TV guided missle. You can avoid them in the gnship by spinnning around your target and attacking with caution like a cobra.
Flying parachutists with Sudnicks are rare... I seem to be the main one who does it just because I like horsing around and its fun. The skys are not filled with parachutists bobbing about, many people do not realize you can use them to to catch a gust and gain altitude.
I really didn't change anything about the gunships, tanks, walkers, transport shields, etc... whatever he is noticing are differences he may notice from the demo vs. the full game. The tracking does work 100% against transports, and I did my best to fix the gunship tracking bug which happens rarely and sporadically, and not all the time. It makes things interesting. Any differences between the two gunships handle you guys whine about, I swear to god I have no clue at all what you are talking about at all. You fight with what you got in your hand, and if you got to kill something with a point blank shot because its misfiring, you do it. You don't whine and bitch about it. Hell, a rock has no guiding system to it, and if necessary, I'll pick one up and bash someone over the head. I'm not going to go back to the manufactuer and whine about how one rock handles better than another. ;-) Good lord.
As for Grenades... and unlocks of all the weapons, we've tried to do it and so far haven't figured out how to do it, or its impossible. The grenades and weapons don't even have the models for them in the demo game code, its missing. On the other hand, in all honesty, my game has more grenades going on at one time technically than any other server, simply because that's what the jeeps and air transports are dropping as bombs.. they are actually residual grenade code that has been recycled and used soemwhere else! So at any one time there could be 20-50 grenades going off in my server at a time ;-)
The handheld rocket is not overpowering, as he said, it is very ineffective against infantry... the rockets just go right past them. It gives the lone infantry man some chance against the gunships, because I seat jump and beat the hell out of them with the TV guided missle. You can avoid them in the gnship by spinnning around your target and attacking with caution like a cobra.
Flying parachutists with Sudnicks are rare... I seem to be the main one who does it just because I like horsing around and its fun. The skys are not filled with parachutists bobbing about, many people do not realize you can use them to to catch a gust and gain altitude.
I really didn't change anything about the gunships, tanks, walkers, transport shields, etc... whatever he is noticing are differences he may notice from the demo vs. the full game. The tracking does work 100% against transports, and I did my best to fix the gunship tracking bug which happens rarely and sporadically, and not all the time. It makes things interesting. Any differences between the two gunships handle you guys whine about, I swear to god I have no clue at all what you are talking about at all. You fight with what you got in your hand, and if you got to kill something with a point blank shot because its misfiring, you do it. You don't whine and bitch about it. Hell, a rock has no guiding system to it, and if necessary, I'll pick one up and bash someone over the head. I'm not going to go back to the manufactuer and whine about how one rock handles better than another. ;-) Good lord.
As for Grenades... and unlocks of all the weapons, we've tried to do it and so far haven't figured out how to do it, or its impossible. The grenades and weapons don't even have the models for them in the demo game code, its missing. On the other hand, in all honesty, my game has more grenades going on at one time technically than any other server, simply because that's what the jeeps and air transports are dropping as bombs.. they are actually residual grenade code that has been recycled and used soemwhere else! So at any one time there could be 20-50 grenades going off in my server at a time ;-)