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Bit-Tech.net talks to AMD regarding the PC gaming platform and what is holding it back
It seems pretty amazing, then, that while PC games often look better than their console equivalents, they still don't beat console graphics into the ground. A part of this is undoubtedly down to the fact that many games are primarily developed for consoles and then ported over to the PC. However, according to AMD, this could potentially change if PC games developers were able to program PC hardware directly at a low-level, rather than having to go through an API, such as DirectX.
Richard Huddy, AMD's head of GPU development goes on to say
Farewell to DirectX? | bit-tech.net
It seems pretty amazing, then, that while PC games often look better than their console equivalents, they still don't beat console graphics into the ground. A part of this is undoubtedly down to the fact that many games are primarily developed for consoles and then ported over to the PC. However, according to AMD, this could potentially change if PC games developers were able to program PC hardware directly at a low-level, rather than having to go through an API, such as DirectX.
Richard Huddy, AMD's head of GPU development goes on to say
'It's funny, we often have at least ten times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it's very clear that the games don't look ten times as good. To a significant extent, that's because, one way or another, for good reasons and bad - mostly good, DirectX is getting in the way.' Huddy says that one of the most common requests he gets from game developers is: 'Make the API go away.'
'I certainly hear this in my conversations with games developers,' he says, 'and I guess it was actually the primary appeal of Larrabee to developers – not the hardware, which was hot and slow and unimpressive, but the software – being able to have total control over the machine, which is what the very best games developers want. By giving you access to the hardware at the very low level, you give games developers a chance to innovate, and that's going to put pressure on Microsoft – no doubt at all.'
Farewell to DirectX? | bit-tech.net