aww dice, just when we were happy

plus it would be like being ingame searching servers without ever actually using processes an cpu power being in game
 
No server browser? Shut down the game and find a new server?? you have got to be shitting me....
 
Kind of off topic but in my opinion EA needs to do away with all this player account, stats, log in crap and the ranked server concept in general. I have been gaming on line for almost 20 years now and as far as I am concerned it was a dark, dark day for online gaming when EA released Metal of Honor Airborne and started requiring players to create an account before they could play online. It was an even darker day when they introduced us all to the ranked server and player stats concept when BF2 was released.

I am sure many of you will disagree especially those of you that didn't start playing until after this became the norm because your addicted to player stats more so than the pure enjoyment of the game and the entertainment aspect it provides but the simple fact of the matter is that we as gamers and server operators now have little to no control over how we operate our servers or our online gaming experience in general
 
Kind of off topic but in my opinion EA needs to do away with all this player account, stats, log in crap and the ranked server concept in general. I have been gaming on line for almost 20 years now and as far as I am concerned it was a dark, dark day for online gaming when EA released Metal of Honor Airborne and started requiring players to create an account before they could play online. It was an even darker day when they introduced us all to the ranked server and player stats concept when BF2 was released

Once you do away with the EA accounts then anytime you play you can select any name you want. People go into other servers with your name make a bad name for you. We still have IP's and GUID's to go off but it creates a whole mess that exists with at least a couple more recent games I can think of.

F.E.A.R. was my re-entry into gaming and entry/re-entry into FPS games and it was a fixed weapons, super weapons on map, no name registration, no permenant rank info game. I will admit it was fun and that fun is gone. But I find these other games addicting. I stopped gaming after I graduated high school but then found myself in the middle of nowhere with nothing to do several years later.

I have of course played alot of the Pre Multiplayer/internet gaming FPS's Wolf3d, doom, hexen. Played Quake as well as Doom 3 but never online.

Once you take unlocks out of the mix and ignore the chatbox everything thats left is the same. Its up to you to care about the fact that there are stats there. Its possible to make an FPS without unlocks, the chatbox will probably never go away. But the stats being there dont have to mean shit if you never look at them. Base problem for me is it comes back to the unlocks.
 
Kind of off topic but in my opinion EA needs to do away with all this player account, stats, log in crap and the ranked server concept in general. I have been gaming on line for almost 20 years now and as far as I am concerned it was a dark, dark day for online gaming when EA released Metal of Honor Airborne and started requiring players to create an account before they could play online. It was an even darker day when they introduced us all to the ranked server and player stats concept when BF2 was released.

I am sure many of you will disagree especially those of you that didn't start playing until after this became the norm because your addicted to player stats more so than the pure enjoyment of the game and the entertainment aspect it provides but the simple fact of the matter is that we as gamers and server operators now have little to no control over how we operate our servers or our online gaming experience in general

Part of me agrees. I greatly enjoy sitting down and playing Halo Combat Evolved on PC for example. No ranks, baried weapons, far amount of teamwork, I miss those days.
 
Kind of off topic but in my opinion EA needs to do away with all this player account, stats, log in crap and the ranked server concept in general. I have been gaming on line for almost 20 years now and as far as I am concerned it was a dark, dark day for online gaming when EA released Metal of Honor Airborne and started requiring players to create an account before they could play online. It was an even darker day when they introduced us all to the ranked server and player stats concept when BF2 was released.

I am sure many of you will disagree especially those of you that didn't start playing until after this became the norm because your addicted to player stats more so than the pure enjoyment of the game and the entertainment aspect it provides but the simple fact of the matter is that we as gamers and server operators now have little to no control over how we operate our servers or our online gaming experience in general

i love the player stats and ranks, i like when i get rewarded for playing a game for how ever long, i like getting medals like the ace pin and top squad. just shows that you have accomlished somthing and werent wasteing your time. that what i love about the battlefield sereis is how i can rank up and earn stuff.. bf2 ive played 500 hours i think just to get to that rank. but i also love games that dont have ranks. i think ive logged more on counter strike then i have on bf2 and bc2. css doesnt have ranks its just that good of a game that i can sit for 1000 hours playing the same map every day useing the same two guns, because the game play was just that solid.
 
Once you do away with the EA accounts then anytime you play you can select any name you want. People go into other servers with your name make a bad name for you. We still have IP's and GUID's to go off but it creates a whole mess that exists with at least a couple more recent games I can think of.

F.E.A.R. was my re-entry into gaming and entry/re-entry into FPS games and it was a fixed weapons, super weapons on map, no name registration, no permenant rank info game. I will admit it was fun and that fun is gone. But I find these other games addicting. I stopped gaming after I graduated high school but then found myself in the middle of nowhere with nothing to do several years later.

I have of course played alot of the Pre Multiplayer/internet gaming FPS's Wolf3d, doom, hexen. Played Quake as well as Doom 3 but never online.

Once you take unlocks out of the mix and ignore the chatbox everything thats left is the same. Its up to you to care about the fact that there are stats there. Its possible to make an FPS without unlocks, the chatbox will probably never go away. But the stats being there dont have to mean shit if you never look at them. Base problem for me is it comes back to the unlocks.


Name changes were never really an issue in those day's legitimate players such as myself were well know enough on the server where we played that the clan members and administrators knew if another player was trying to impersonate us and vice versa. Also back in those days you would find that there was a lot more open communication on Team Speak & Ventrilo so you got to know folks much better which helped you identify posers. Another thing is unlike the ranked servers of today we had much more control over how we ran our servers, so dealing with cheaters and server exploits like the ones being used to crash BF2 was much easier because we did not have to have approval from the game developer to create our own countermeasures and cheat detection software.

Other issues we didn't have to deal with were player account spoofing, stat padding was definitely not an issue and neither was not being able to play because the master account server had been hacked or some other asinine issue because it managed by incompetent morons. Today we have programs like Punk Buster and the Valve anti- cheat system we even have organized anti- cheat websites such as PB Bans GGC which at best are somewhat marginally effective at being able to curtail cheating but I would venture to bet that back in the days before ranked servers when we as operations and administrators had more control cheating was much less of a problem than it is today and yes I am taking in to account that there are a lot more online gamers today than there were back then.

I will tell you this and I speak from personal experiences that I had in dealing with cheaters myself, and that is if you got caught cheating you were putting your PC at great risk and if you were lucky enough to avoid that harsh fate you were sure to be blackballed to such an extent that you would have to stick to playing on the less popular servers because if you showed you face anywhere else the server admins would either ban you or have fun harassing you the entire time you were there with some of the admin tools and scripts we were allowed to run because the servers weren’t ranked and therefore controlled by the game developers
 
If i may add my opinion to this.

I don't think they should of changed it but i don't think its terrible idea. The very first ghost recon was done like this. Ubisoft had an external app you run and lists all the current servers and would put you into the game fairly quick. That is another game but if the idea is similar it wouldn't matter. You can easily minimize your screen to the battlelog or whatever its called. Just leave it running in the background.
 
Back
Top