- Joined
- Jan 15, 2008
- Messages
- 518
- Age
- 40
plus it would be like being ingame searching servers without ever actually using processes an cpu power being in game
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Kind of off topic but in my opinion EA needs to do away with all this player account, stats, log in crap and the ranked server concept in general. I have been gaming on line for almost 20 years now and as far as I am concerned it was a dark, dark day for online gaming when EA released Metal of Honor Airborne and started requiring players to create an account before they could play online. It was an even darker day when they introduced us all to the ranked server and player stats concept when BF2 was released
Kind of off topic but in my opinion EA needs to do away with all this player account, stats, log in crap and the ranked server concept in general. I have been gaming on line for almost 20 years now and as far as I am concerned it was a dark, dark day for online gaming when EA released Metal of Honor Airborne and started requiring players to create an account before they could play online. It was an even darker day when they introduced us all to the ranked server and player stats concept when BF2 was released.
I am sure many of you will disagree especially those of you that didn't start playing until after this became the norm because your addicted to player stats more so than the pure enjoyment of the game and the entertainment aspect it provides but the simple fact of the matter is that we as gamers and server operators now have little to no control over how we operate our servers or our online gaming experience in general
Kind of off topic but in my opinion EA needs to do away with all this player account, stats, log in crap and the ranked server concept in general. I have been gaming on line for almost 20 years now and as far as I am concerned it was a dark, dark day for online gaming when EA released Metal of Honor Airborne and started requiring players to create an account before they could play online. It was an even darker day when they introduced us all to the ranked server and player stats concept when BF2 was released.
I am sure many of you will disagree especially those of you that didn't start playing until after this became the norm because your addicted to player stats more so than the pure enjoyment of the game and the entertainment aspect it provides but the simple fact of the matter is that we as gamers and server operators now have little to no control over how we operate our servers or our online gaming experience in general
Once you do away with the EA accounts then anytime you play you can select any name you want. People go into other servers with your name make a bad name for you. We still have IP's and GUID's to go off but it creates a whole mess that exists with at least a couple more recent games I can think of.
F.E.A.R. was my re-entry into gaming and entry/re-entry into FPS games and it was a fixed weapons, super weapons on map, no name registration, no permenant rank info game. I will admit it was fun and that fun is gone. But I find these other games addicting. I stopped gaming after I graduated high school but then found myself in the middle of nowhere with nothing to do several years later.
I have of course played alot of the Pre Multiplayer/internet gaming FPS's Wolf3d, doom, hexen. Played Quake as well as Doom 3 but never online.
Once you take unlocks out of the mix and ignore the chatbox everything thats left is the same. Its up to you to care about the fact that there are stats there. Its possible to make an FPS without unlocks, the chatbox will probably never go away. But the stats being there dont have to mean shit if you never look at them. Base problem for me is it comes back to the unlocks.