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SUPER MICRO, OTOY, AND AMD COMBINE TECHNOLOGIES TO BRING FUSION RENDER CLOUD SERVERS TO MARKET IN Q2 2010
(Los Angeles, CA __March 10, 2010)__ AMD (NYSE: AMD), OTOY and Super Micro (Nasdaq: SMCI) announced today that they plan to bring Fusion Render Cloud Servers to market in the second quarter of 2010.
Announced by AMD CEO Dirk Meyer at CES 2009, the AMD Fusion Render Cloud (FRC) is AMD's next generation breakthrough CPU/GPU server platform. Built on top of OTOY's cloud streaming technology, FRC is designed to deliver thousands of concurrent HD games, remote desktops, and live HD video streams to any internet enabled device with virtually no latency.

These servers will permit content providers to deliver video games, PC applications and other graphically-intensive applications through the Internet “cloud” to virtually any type of mobile device with a web browser in a manner designed to help maximize battery life and to efficiently process the content. The AMD Fusion Render Cloud will transform movie and gaming experiences through server-side rendering – which involves storing visually rich content in a compute cloud, compressing it, and streaming it in real-time over a wireless or broadband connection to a variety of devices such as smart phones, set-top boxes and ultra-thin notebooks. By delivering remotely rendered content to devices that are unable to store and process HD content due to such constraints as device size, battery capacity, and processing power, HD cloud computing represents the capability to bring HD entertainment to mobile users virtually anywhere.

The AMD Fusion Render Cloud will also allow remote real-time rendering of film and visual effects graphics on an unprecedented scale. Gaming companies can use the AMD Fusion Render Cloud for developing and deploying next-generation game content, to serve up virtual world games with unlimited photo-realistic detail, and to take advantage of new delivery channels as open and diverse as the web itself.

"Supermicro brings its long standing experience in the design and production of high-performance, high-efficiency server solutions, and its strengths in GPU-optimized platforms, to this exciting new breakthrough technology," said Don Clegg, VP of Marketing and Business Development at Supermicro. "With the multi-core CPU and graphics processing power of AMD and next-generation cloud development software OTOY, Supermicro CPU/GPU supercomputer server solutions now empower developers to create HD video and gaming environments delivered over the web in real time, for the first time."

"In 2003 AMD changed the server market with the launch of the AMD Opteron™ processor, ending the sole source enterprise technology barrier. The industry embraced this change as there are now more than 2 million AMD Opteron processors driving Cloud Computing today," said Charlie Boswell, Director of Digital Media and Entertainment, AMD. The AMD Fusion Render Cloud is poised to help ignite the next evolution in cloud computing by enabling server side rendering of fully interactive HD content.
"The launch of the Fusion Render Cloud platform through Supermicro’s product line marks a major milestone for cloud computing, “said Jules Urbach. “Streaming high performance games and graphics remotely is an indisputably disruptive technical achievement. The very idea has invited both excitement and skepticism during the 14 months since AMD and OTOY announced their plans to enter into this space. With the addition of a major OEM supplying servers to datacenters next quarter, this technology will be commoditized by an eco system of partners as diverse as the web itself. The future of graphics in the cloud has never been brighter."

OTOY’s software fully leverages AMD’s CPU core density and graphics leadership to create an open streaming platform for cloud delivery. OTOY software, hosted on the AMD Fusion Render Cloud is designed to achieve a scalable solution, lowering the average power footprint per user. This is first order requirement of economic viability for any Cloud solution. AMD’s Fusion Render Cloud specification, now productized by Supermicro, is designed to scales to thousand of users per rack. Together, this consortium of technology partners is enabling the massive deployment of Cloud rendering technology in 2010.

FRC Hardware Specifications:

•125 1U rackmount servers - available pre-racked in Super Rack configuration
•500 ATI ‘Cypruss’ based GPUs
•250 AMD Opteron&trade 6100 series processors
•<100 Kw, 40 sqft of space per 1 PetaFLOPS of computing power
FRC Technical Specifications:

•Up to 3,000 concurrent HD streams (720p/1080p or higher @ 60hz) for streaming AAA video games, high end CAD programs and full virtual desktops for all major Operating Systems
•Up to 12,000 concurrent SD streams @ 120 hz
•Ultra fast HD encoding < 1ms per megapixel
•Token based metering system built into driver stack for easy cost analysis and resource provisioning
 
Which will all depend on the connection, and the connection's price will determine if it's feasible to operate a datacenter for the general internet. This model could work if, like Movies on Demand services, it's only operated on limited-size networks with regional datacenters.
 
even better - it will be sweet

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Not going to buy it. It's always online. I like offline too, ya know.
 
And not to be too pessimistic of corporate attentions, but I'd prefer both my data and my processing be done as close to me as I can. As Steve Wozniak was quoted saying, "never trust a computer you can't throw out a window."

If the internet ends up segmented into different media conglomerates, it'll be a disaster. To me, it'd be like the Government confiscating all your plates and silverware and telling you to eat only with your hands.
 
I don't understand the glory of gaming in a cloud. You have to have an always on internet connection. I like control, not to be told what I can and cannot do on my PC.
 
I really liked phones when you actually had to dial - then buttons came out and it was all fucked up.
 
You're taking two completely separate technologies and acting as if they are the same. Buttons for phones were a good change, this is not.
 
You guys should get a room..........:)

In the end it all comes down to "being" vs "having" - century's old philosophical argument. Some want the control associated with "having", others just want the experience, a.k.a. "being". To each it's own!

This has not been solved for 500 years - I doubt a answer will prevail anytime soon................
 
well on topic i think the direct 2 drive thing is pretty cool. and 5 hours of play time isnt to bad but it should be upped to prly 10. if i go rent a game from blockbuster i get it for 24-48 hours i think. been a while since i did that. so asking for 10 hours of play time which is what someone could easily pull off in a 24 or 48 hour time frame sound better.

and off topic. cloud gaming will have limited uses for me. there are plenty of times when i want to sit back and mod my game. cloud gaming most likely wont have support for the modding community and if they somehow do each mod will have to be tested and approved by them before they make it an option to play. and if im playing a single player game i dont want to have any kind of lag that isnt directly caused by my system. nothing like a bad hop somewhere ruining your SINGLE PLAYER game. if they had cloud gaming strictly for online games then thats fine. i dont care enough to read all the details about it but i know building gaming PC's will not die for a very long time.
 
and what about downloading a game for an hour to play for 5 hours-

how about instant access to any game (ever made) I would want to play - and what if I didn't like the game and wanted to switch games instantly.
 
In a perfect world, that would be great. But there are always regulations over time, stupid service fees, and things of that nature. I already pay for my internet. I should not have to pay for a gaming service, as I already pay for internet.
 
I should not have to pay for a gaming service, as I already pay for internet.

We all pay for a gaming service already :)

Hopefully in a couple years TBG will be able to host the whole game. Same $20 a month , but no PC , just somekind of screen and ca controller - anyone can join.
 
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