SunshineTheGoat
Registered User
- Joined
- Jun 24, 2014
- Messages
- 113
- Age
- 33
The ac-130 gunship ignores a server's VEHICLE RESPAWN DELAY %.
The TBG all maps conquest server has a 100% vehicle respawn delay setting, so when a vehicle is lost, that team suffers a sufficient penalty until the timer has expired and the vehicle respawns, yet the gunship ignores this setting entirely.
The gunship gets destroyed very easily, yes... but with the zero cooldown or respawn delay timer, the commander can call this asset back in the moment it is destroyed, creating a frustrating experience.
Furthermore, Dice decided to buff the gunship's accuracy and damage several patches ago, this ruins the Naval Strike maps, and every other map with an exposed geography (such as caspian and firestorm)
To make matters worst, newer players don't realize that that miniature gunship icon on the map means a gunship controlled capture point.
And to top it all off, many matches have only one commander, understandably, because playing commander is a tedious experience, why Dice had to strip away the awesome formula from BF2 is beyond me.
TBG, until the CTE patch goes live on retail for gunship 90 second respawn delay timer, can we not all agree that it ruins the game?
Please, for the love of bringing back strategy and tactics to battlefield, please disable commanders from your servers.
Side Note: UAV spam, it's immense radius, and spam, plus MVT real time 3d spotting HUD indication are also terribly unbalanced game mechanics.
/end rant
edit:
Remember too that even with commander disabled, certain points still maintain a high tactical value in terms of spawning in particular armor assets like heavy tanks or mobile anti air, or simply having high strategic value in terms of their geographic location on the map, such as the naval strike high cliff control points that give you vision over the entire map for engineers and recon to engage enemy vehicles and provide superior spotting capabilities, or Guilian's center map point holding high strategic value in that it's an easy to defend central location on the map providing quick access to capture all other points.
There is so much strategic variation in all the map's control points that gets bogged down into simplicity when commanders are present, or everyone is fighting for a singular point to control a gunship asset.
UPDATE:
Not keeping track official-like, but from multiple daily in game chats asking for yes/no/no opinion/ on cmmdr being disabled, the Yes vote appears to be on top by a good margin.
I hope server traffic reflects that.
Cheers TBG
The TBG all maps conquest server has a 100% vehicle respawn delay setting, so when a vehicle is lost, that team suffers a sufficient penalty until the timer has expired and the vehicle respawns, yet the gunship ignores this setting entirely.
The gunship gets destroyed very easily, yes... but with the zero cooldown or respawn delay timer, the commander can call this asset back in the moment it is destroyed, creating a frustrating experience.
Furthermore, Dice decided to buff the gunship's accuracy and damage several patches ago, this ruins the Naval Strike maps, and every other map with an exposed geography (such as caspian and firestorm)
To make matters worst, newer players don't realize that that miniature gunship icon on the map means a gunship controlled capture point.
And to top it all off, many matches have only one commander, understandably, because playing commander is a tedious experience, why Dice had to strip away the awesome formula from BF2 is beyond me.
TBG, until the CTE patch goes live on retail for gunship 90 second respawn delay timer, can we not all agree that it ruins the game?
Please, for the love of bringing back strategy and tactics to battlefield, please disable commanders from your servers.
Side Note: UAV spam, it's immense radius, and spam, plus MVT real time 3d spotting HUD indication are also terribly unbalanced game mechanics.
/end rant
edit:
Remember too that even with commander disabled, certain points still maintain a high tactical value in terms of spawning in particular armor assets like heavy tanks or mobile anti air, or simply having high strategic value in terms of their geographic location on the map, such as the naval strike high cliff control points that give you vision over the entire map for engineers and recon to engage enemy vehicles and provide superior spotting capabilities, or Guilian's center map point holding high strategic value in that it's an easy to defend central location on the map providing quick access to capture all other points.
There is so much strategic variation in all the map's control points that gets bogged down into simplicity when commanders are present, or everyone is fighting for a singular point to control a gunship asset.
UPDATE:
Not keeping track official-like, but from multiple daily in game chats asking for yes/no/no opinion/ on cmmdr being disabled, the Yes vote appears to be on top by a good margin.
I hope server traffic reflects that.
Cheers TBG
Last edited: